The Dao of Board Gaming

People very often ask me “what is your favorite game?” and the answer for me is that there is no such thing as a favorite game. A game for me is nothing absolute. A game lives through the people who play it. Therefore, my favorite game depends upon which group of people I’m with, and what we prefer. For instance, I’d play different games with my parents than with a group of friends. With my parents I play a lot of traditional German card games. I have one friend from school with whom I play nothing but Speed Chess and it’s only with him that I play Speed Chess because it works for us, and it’s just enjoyable. What’s enjoyable for me is the time spent with other people — different people create different atmospheres. You need the right game for the right occasion.

REINER KNIZIA

This quote from famed designer Reiner Knizia probably encapsulates why gaming is trans-generational, trans-racial and crosses many social and political boundaries. Board gamers are found every where across the globe and many of us play games because they are …..well, fun. I do believe that games can also be potent building blocks to establish connections and friendships as I have come to know so many good friends through this hobby. Board games is also an incredible tool to teach children how to think, react, win or lose with grace all in the name of fun. In short, there is really no reason why adults should consider this an activity only for kids.

This board gaming blog is a way for me to write (or vent) my thoughts on the hobby and also serve as an outlet from the daily routines and responsibilities of life. It is also a way for me to chronicle the privilege of watching my child grow up and evolve as a gamer through the lens of the games we play. Hopefully, you will find it entertaining and occasionally useful.

Ambiente Abissal (Planet etuC)

Designer: 新澤 大樹 (Taiki Shinzawa) Artist: 桑江 美沙穂 (Misaho Kuwae) Publisher: Kentaiki In the depth of the abyss, no one can here you scream, even if the game is bad Ambiente Abissal is certainly a mouthful to say for a simple climbing shedder by Taiki Shinzawa. The game has received some praise from the members…

Big Five (动物连连看)

Designer: Reiner Knizia Artist: Oliver Freudenreich (Amigo); Publisher: Amigo/Yaofish Big Five is a title that initially sounds more like a traditional Asian card game. In reality, it is a small-box Knizia card game originally published by Amigo and later picked up by Yaofish for the Asian market. I own the Yaofish edition, which is mechanically…

Crisps

Designer: Shreesh Bhat Artist: Sai Beppu Publisher: Little Dog Games Overview Nom nom! Here comes another food-themed climbing/shedding game from ascending designer Shreesh Bhat. I’ve been keeping a close eye on Mr. Bhat’s designs ever since I was introduced to Aurum, his excellent partnership trick-taker. In Crisps!, he takes on the challenging task of designing…

10 Days in the USA

Designer: Alan Moon and Aaron Weissblum Artist: Gustaf Ö. Hjalmars Publisher: The Op Games Overview Alan Moon, designer of Ticket to Ride, needs no introduction. His collaboration with Aaron Weissblum, however, is less visible outside the board gaming community. Titles such as Capitol, Skyline 3000, Celestia, New England, and Oasis represent some of the muted…

Jungo

Designer: Toshiki Arao Artist: Laura Michaud Publisher: Happy Camper Jungo is a remake of a climbing/shedding game called Hachi Train. I presume the original is hard to obtain and limited to the Japanese market where it was published. These days, many excellent creations from this genre are making waves in the international market. Sensing a…

Bacon

Designer: Sean Ross Artist: William Harris Publisher: Allplay Is it that hard to Tichu? Who doesn’t like bacon? The crispy and crunchy mouth watering strips of pork, sizzling on a cast iron pan. Yum. Unlike the greasy breakfast item, the game of Bacon is also a delightful morsel, just in a different way. Bacon is…

Riverboat

Designer: Michael Kiesling Artist: Klemens Franz Publisher: Mayfair Michael Kiesling is one half of the famed Kramer and Kiesling design duo. However, Mr. Kiesling has also published several solo games — none more popular or successful than Azul and its subsequent spin-offs. Buried among his prolific output and overshadowed by Azul is Riverboat, a medium-weight…

EXIT The Game: The Magical Academy

Designer: Inka and Markus Brand Artist: N/A Publisher: KOSMOS SPOILER ALERT: DO NOT READ THIS IF YOU WANT TO PLAY THE GAME. After our family decided to jump over to the Unlock series from Space Cowboys, I thought I would not revisit EXIT for a while. Amazon Prime sales lured me back and I picked…


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