The Dao of Board Gaming

People very often ask me “what is your favorite game?” and the answer for me is that there is no such thing as a favorite game. A game for me is nothing absolute. A game lives through the people who play it. Therefore, my favorite game depends upon which group of people I’m with, and what we prefer. For instance, I’d play different games with my parents than with a group of friends. With my parents I play a lot of traditional German card games. I have one friend from school with whom I play nothing but Speed Chess and it’s only with him that I play Speed Chess because it works for us, and it’s just enjoyable. What’s enjoyable for me is the time spent with other people — different people create different atmospheres. You need the right game for the right occasion.

REINER KNIZIA

This quote from famed designer Reiner Knizia probably encapsulates why gaming is trans-generational, trans-racial and crosses many social and political boundaries. Board gamers are found every where across the globe and many of us play games because they are …..well, fun. I do believe that games can also be potent building blocks to establish connections and friendships as I have come to know so many good friends through this hobby. Board games is also an incredible tool to teach children how to think, react, win or lose with grace all in the name of fun. In short, there is really no reason why adults should consider this an activity only for kids.

This board gaming blog is a way for me to write (or vent) my thoughts on the hobby and also serve as an outlet from the daily routines and responsibilities of life. It is also a way for me to chronicle the privilege of watching my child grow up and evolve as a gamer through the lens of the games we play. Hopefully, you will find it entertaining and occasionally useful.

EXIT: The Game – The Hunt Through Amsterdam

Designers: Inka and Markus Brand Artist: Martin Hoffmann Publisher: KOSMOS SPOILER ALERT: DO NOT READ THIS IF YOU WANT TO PLAY THE GAME. Time flies. What started as a one-off has now turned into a consistent solo endeavor. I began playing EXIT games by myself because the rest of the family drifted away from the…

Escape the Room: Mystery at Stargazer’s Manor

Designer: Rebecca Bleau, Nicholas Cravotta Artist: Erwin Madrid Publisher: ThinkFun ThinkFun became a pioneer in the escape-room-style board game genre with the publication of Escape the Room: Mystery at the Stargazer’s Manor in 2015. It was the first game of its kind that I can remember successfully tapping into the escape-room craze by creating a…

Escape Room: The Game – Virus

Designer: Uncredited Artist: Sebastian Goyke, Roland MacDonald Publisher: Broadway Toys I’ll start with a short rant: please come up with a more creative title for your series. Escape Room: The Game (ER:TG) and Escape the Room are terrible names. Not only are they difficult to remember, but they’re also easy to confuse with one another.…

Clue Escape: Treachery at Tudor Mansion

Designer: George Feledichuk, David “Duvey” Rudow, Leo Taylor Artist: Henning Ludvigsen Publisher: Hasbro This is the second Clue Escape game I’ve played with my family. We played the first with three players and this one with two—a father-and-daughter activity. My partner decided she didn’t enjoy the series as much and chose to sit this one…

Blob Party: Neon Nights

Designer: Pam Walls Artist: Daniel Solis Publisher: Wizkids Word association games are having their time in the sun. There are so many variations of the genre that it’s mind-boggling. Our current favorites include Phantom Ink, So Clover, Cross Clues, Jinx-O, and Just One. Enter Blob Party, another participant in this crowded genre. Does it do…

Glastonbury

Designer: Gunter Burkhardt Artist: Franz Vohwinkel Publisher: Franjos Spieleverlag Kupferkessel Co. has occupied my peripheral vision for years — interesting enough to register a ping on my radar, but not enough for me to actively hunt for it. This is a 25-year-old game published by the now-defunct Goldsieber, which is oddly part of the reason…

Clue Escape: The Illusionist’s Club

Designer: George Feledichuk, David Rudow, Leo Taylor Artist: Henning Ludvigsen Publisher: Hasbro For the past two years, our Sunday afternoons have often been reserved for escape room-style board games. We began with the EXIT series, and after nearly two dozen boxes, we shifted to Unlock! Now, we are close to catching up with that entire…

The 7th Continent

Designer: Ludovic Roudy and Bruno Sautter Artist: Ludovic Roudy Publish: Serious Poulp The 7th Continent is a labor-of-love Kickstarter project by two new designers. It is an open-ended, sandbox-style adventure game, and the core box contains more than 600 cards, while the expansions add even more. Combined, we are looking at upwards of 1,000 cards,…


Follow Dao of Board Gaming

Get new content delivered directly to your inbox.